System: The Gift must be utilized after dark, though there need not be a moon in the sky. This Gift is taught by one of Uktena’s spirit brood. Sometimes, as when the Garou doesn’t know why she needs to move in a certain direction or what to do once she reaches her destination, it becomes a leap of faith, with the werewolf starting on an unknown path and only later discovering why. When the Gift is utilized, a ghostly pale blue-white beam of moonlight points to the correct direction for one scene. The Gift of the Moonstruck Path allows the Garou to perceive the beginning of the path he must take in a given situation, even if she herself is not sure of its ultimate purpose. Garou are well versed in hunting and tracking prey, yet there are times when they have no idea where such a trail starts or which journey to undertake first when a choice presents itself. The werewolf does not have to activate this Gift, it provides a “sixth sense” at all times. Additionally, whenever the werewolf approaches an ambush, the Storyteller rolls Perception + Primal Urge against difficulty 6 for the werewolf to recognize the ambush before it springs. Identifying more technologically complex traps such as electrified objects and motion-activated traps is difficulty 6. The difficulty is 5 for the werewolf to detect simple snares, pits, and poisoned bait in the area. System: The Storyteller rolls Perception + Primal Urge when the werewolf comes within (Gnosis x 5) yards of a trap’s trigger. This Gift allows the werewolf to identify lures, traps, and even ambushes. The dingoes have become adept at detecting these dangers and even disarming them. Dingoes throughout Australia, but especially near the dingo fence, face a constant threat from human traps - snares, steel traps, and poison.
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